Mobiles

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2009 Short List

[edit] Time-to-Adoption: One year or Less

[edit] Time-to-Adoption: Two to Three Years

[edit] Time-to-Adoption: Four to Five Years

[edit] Critical Challenges

[edit] Key Trends

Time-to-Adoption: One Year or Less

Over the past few years, mobiles have undergone a continual transformation, becoming more capable and flexible with each new release. The ability to record audio and video turned them into tiny multimedia devices; as storage capacity increased, they became the storehouses of our digital lives; and geolocation, web browsing, and email has brought much of the functionality of a laptop to the pocket-sized devices. Then, a year ago, another transformation took place. Devices with touch screen displays appeared on the market. These new mobiles can access the Internet over the increasingly higher-speed 3G networks or by using wifi, and they can sense motion and orientation and react accordingly thanks to built-in accelerometers. They can use GPS to locate themselves and can run robust applications. They communicate with other devices. Most significantly, their manufacturers are working with the developer community to open up the devices to all the innovation that third-party developers can bring.

New interfaces, the ability to connect to wifi and GPS in addition to a variety of cellular networks, and the availability of third-party applications have created an almost entirely new device with nearly infinite possibilities for education, networking, and personal productivity. The implications for education are dramatic: the potential for mobile gaming and simulation, research aids, fieldwork, and tools for learning of all kinds is there, awaiting development.

[edit] Relevance for Teaching, Learning & Creative Expression

  • Nearly every student carries a mobile device, making it a natural choice for content exchange and delivery, instant feedback, file transfer, field work and data capture: mobiles and their networks are virtually everywhere.
  • Language learners can install applications on their mobiles that let them not only personalize their learning (looking up words and pronunciation, receiving and answering customized quizzes) but also record their voices and engage in interaction and peer to peer communication (instant messaging, microblogging, surveys, interviews, collaborative activities).
  • Detailed reference materials are available for medicine and astronomy; graphing calculator applications turn mobiles into sophisticated mathematical tools; hundreds of flash card applications are available for an array of subjects; and Google Earth now can be installed on mobile devices.

[edit] Examples

[edit] For Further Reading

[edit] Share More Examples or Resources

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