Metatrends

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[edit] After Five Years: The Metatrends

[edit] Horizon Reports

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This is the fifth edition of the Horizon Report, and it seems appropriate after five years to reflect on the sorts of patterns in the recent evolution of emerging technology that can only be seen over time. After five years, it is clear that the 175 people who have served on the Horizon Project Advisory Boards over that time have been remarkably prescient—without exception, the topics in the past five Horizon Reports have proved to be worthy of our attention.

At the same time, we have seen many of the technologies and practices highlighted in this series converge, morph, and shift over the years, evolving in ways that continue to keep them in our sights as they move to nearer and nearer adoption horizons. Some of them have already become quite commonplace and are integrated into our everyday activities; others are clearly still with us, their current form influenced by parallel developments that are pushing them in one direction or another.

While the currents and eddies of emerging technology are complex, it is clear that the Report has been following at least seven metatrends with some regularity:

This is our analysis, but we are interested for our readers to weigh in on these metatrends by commenting on the pages above. You can also help out by tagging any relevant resources in del.ico.us with the new tag hzmeta and the trend specific tag listed above.

[edit] Sites Recently Tagged with hzmeta feed-icon.jpg

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    Following our extremely popular Trend Blend 2007 and Trend Blend 2008 trend maps comes?. Trend Blend 2009! Created by Future Exploration Network?s Chief Futurist Richard Watson, also of NowandNext.com, the 2009 trend map moves on from the subway map theme of the last years to show the multi-tentacled hydra that is the year ahead.
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    Unveiled today, the third annual "IBM Next Five in Five" is a list of innovations that have the potential to change the way people work, live and play over the next five years: * Energy saving solar technology will be built into asphalt, paint and windows * You will have a crystal ball for your health * You will talk to the Web . . . and the Web will talk back * You will have your own digital shopping assistants * Forgetting will become a distant memory The Next Five in Five is based on market and societal trends expected to transform our lives, as well as emerging technologies from IBM?s Labs around the world that can make these innovations possible.
  • IBM: Talking Web Will be Commonplace in 5 Years - ReadWriteWeb
    Every year IBM releases a "Next Five in Five" list, a list of innovations that "have the potential to change the way people work, live and play over the next five years". This is the third such list, and it mentions a "Talking Web" among the 5 items. You will talk to the Web and the Web will talk back, according to IBM. In the future "you will be able to surf the Internet, hands-free, by using your voice - therefore eliminating the need for visuals or keypads."
  • Handheld Devices for Ubiquitous Learning Project Summary
    The Handheld Devices for Ubiquitous Learning (HDUL) project, funded by Harvard?s Provost and under the guidance of Professor Chris Dede, sought to determine how wireless handheld devices (WHDs) ?? which include, but are not limited to, cellphones, personal digital assistants, and mobile gaming devices ?? could enhance learning and teaching in university settings. During the 2003?2004 and 2004?2005 academic years, HDUL successfully integrated WHDs into eight diverse courses at the Harvard Graduate School of Education (HGSE) and the Harvard Extension School (HES). This website documents the support materials and publications developed from the project.
  • a shel of my former self: Comments
    A utopian vision has emerged in which every expression of human endeavor once conveyed via physical media is transformed into digital media. Micro Persuasion blogger Steve Rubel, a vice president at Edelman, has bet that ?by January 2014...in the US almost all forms of tangible media will either be in sharp decline or completely extinct.? Steve lists print?books, magazines and newspapers?but also DVDs, boxed software, and video games.
  • Nielsen - Press Release: Americans Can?t Get Enough Of Their Screen Time
    The Nielsen Company announced today in its second ?A2/M2 Three Screen Report? that U.S. usage of TV, Internet and Mobile ? the Three Screens ? continues to increase. As of third quarter 2008, the average person in the U.S. watched approximately 142 hours of TV in one month. In addition, people who used the Internet were online 27 hours a month, and people who used a mobile phone spent 3 hours a month watching mobile video


We also look back to past Horizon Reports to ask "Where are they now?"

Where Are They Now? .... | 2004 | 2005 | 2006 | 2007 | 2008 | Metatrends


[edit] Horizon Report Archives

NMC Horizon Report 2009 Download (357k PDF)
NMC Horizon Report 2009 Download (357k PDF)

2009 Horizon Report http://wp.nmc.org/horizon2009

NMC Horizon Report 2008 Download (256k PDF)
NMC Horizon Report 2008 Download (256k PDF)

2008 Horizon Report http://wp.nmc.org/horizon2008

NMC Horizon Report 2007 Download (288k PDF)
NMC Horizon Report 2007 Download (288k PDF)

2007 Horizon Report http://www.nmc.org/horizon/2007/report


NMC Horizon Report 2006 Download (552k PDF)
NMC Horizon Report 2006 Download (552k PDF)

2006 Horizon Report

  • Time-to-Adoption Horizon: One Year or Less
    • Social Computing
    • Personal Broadcasting
  • Time-to-Adoption Horizon: Two to Three Years
    • The Phones in Their Pockets
    • Educational Gaming
  • Time-to-Adoption Horizon: Four to Five Years
    • Augmented Reality and Enhanced Visualization
    • Context-Aware Environments and Devices


NMC Horizon Report 2005 Download (400k PDF)
NMC Horizon Report 2005 Download (400k PDF)

2005 Horizon Report

  • Near Term: Mainsteam campus use within a year.
    • Extended Learning
    • Ubiquitous Wireless
  • Mid-Term: Mainsteam campus use within one to three years.
    • Intelligent Searching
    • Educational Gaming
  • Long Term: Mainsteam campus use within three to five year
    • Social Networks and Knowledge Webs
    • Context-Aware Computing/Augmented Reality


NMC Horizon Report 2004 Download (562k PDF)
NMC Horizon Report 2004 Download (562k PDF)

2004 Horizon Report

  • Near Term: Mainsteam campus use within a year.
    • Learning Objects
    • Scalable Vector Graphics
  • Mid-Term: Mainsteam campus use within one to three years.
    • Rapid Prototyping
    • Multimodal Interfaces
  • Long Term: Mainsteam campus use within three to five year
    • Context-Aware Computing
    • Knowledge Webs
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