Horizon Project:About

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The New Media Consortium's Emerging Technologies Initiative focuses on expanding the boundaries of teaching, learning and creative expression by creatively applying new tools in new contexts. The Horizon Project, the centerpiece of this initiative, charts the landscape of emerging technologies and produces the NMC’s annual Horizon Report.


[edit] Horizon Report Archives

NMC Horizon Report 2009 Download (357k PDF)
NMC Horizon Report 2009 Download (357k PDF)

2009 Horizon Report http://wp.nmc.org/horizon2009

NMC Horizon Report 2008 Download (256k PDF)
NMC Horizon Report 2008 Download (256k PDF)

2008 Horizon Report http://wp.nmc.org/horizon2008

NMC Horizon Report 2007 Download (288k PDF)
NMC Horizon Report 2007 Download (288k PDF)

2007 Horizon Report http://www.nmc.org/horizon/2007/report


NMC Horizon Report 2006 Download (552k PDF)
NMC Horizon Report 2006 Download (552k PDF)

2006 Horizon Report

  • Time-to-Adoption Horizon: One Year or Less
    • Social Computing
    • Personal Broadcasting
  • Time-to-Adoption Horizon: Two to Three Years
    • The Phones in Their Pockets
    • Educational Gaming
  • Time-to-Adoption Horizon: Four to Five Years
    • Augmented Reality and Enhanced Visualization
    • Context-Aware Environments and Devices


NMC Horizon Report 2005 Download (400k PDF)
NMC Horizon Report 2005 Download (400k PDF)

2005 Horizon Report

  • Near Term: Mainsteam campus use within a year.
    • Extended Learning
    • Ubiquitous Wireless
  • Mid-Term: Mainsteam campus use within one to three years.
    • Intelligent Searching
    • Educational Gaming
  • Long Term: Mainsteam campus use within three to five year
    • Social Networks and Knowledge Webs
    • Context-Aware Computing/Augmented Reality


NMC Horizon Report 2004 Download (562k PDF)
NMC Horizon Report 2004 Download (562k PDF)

2004 Horizon Report

  • Near Term: Mainsteam campus use within a year.
    • Learning Objects
    • Scalable Vector Graphics
  • Mid-Term: Mainsteam campus use within one to three years.
    • Rapid Prototyping
    • Multimodal Interfaces
  • Long Term: Mainsteam campus use within three to five year
    • Context-Aware Computing
    • Knowledge Webs
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