Horizon.K12:About
From Horizon.K12
What's New?
|
Horizon.K12 is a new project for 2009, launched under the banner of the New Media Consortium's Horizon Project that applies the process developed for the New Media Consortium's Horizon Project with a focus on emerging technologies for K-12 learning institutions.
The effort is one of several new Horizon Project initiatives launched in 2008 that focused on specific regions or sectors, including Horizon.au, which focuses on emerging technologies and their impact on education through a uniquely Australasian lens. The Horizon Report: 2008 Australia-New Zealand Edition was released in December 2008.
Members of the K-12 education community are encouraged to follow the Advisory Board's progress as the discussion unfolds and to use the wiki as a resource and reference tool. It is the record of the processes used, materials referenced, research methods, and decisions that were part of creating the 2009 Horizon.K12 Report. It is meant to provide a deep resource of materials that will underpin the Report.
Any interested party is encouraged to participate in the Horizon.K12 Project, as users of and contributors to the wiki, or by tagging resources in delicious.com, using the Project's tag hzk09.
Horizon Report Archives
2009 Horizon Report http://wp.nmc.org/horizon2009
- Time-to-Adoption Horizon: One Year or Less
- Time-to-Adoption Horizon: Two to Three Years
- Time-to-Adoption Horizon: Four to Five Years
2008 Horizon Report http://wp.nmc.org/horizon2008
- Time-to-Adoption Horizon: One Year or Less
- Time-to-Adoption Horizon: Two to Three Years
- Time-to-Adoption Horizon: Four to Five Years
2007 Horizon Report http://www.nmc.org/horizon/2007/report
- Time-to-Adoption Horizon: One Year or Less
- Time-to-Adoption Horizon: Two to Three Years
- Time-to-Adoption Horizon: Four to Five Years
2006 Horizon Report
- Time-to-Adoption Horizon: One Year or Less
- Social Computing
- Personal Broadcasting
- Time-to-Adoption Horizon: Two to Three Years
- The Phones in Their Pockets
- Educational Gaming
- Time-to-Adoption Horizon: Four to Five Years
- Augmented Reality and Enhanced Visualization
- Context-Aware Environments and Devices
2005 Horizon Report
- Near Term: Mainsteam campus use within a year.
- Extended Learning
- Ubiquitous Wireless
- Mid-Term: Mainsteam campus use within one to three years.
- Intelligent Searching
- Educational Gaming
- Long Term: Mainsteam campus use within three to five year
- Social Networks and Knowledge Webs
- Context-Aware Computing/Augmented Reality
2004 Horizon Report
- Near Term: Mainsteam campus use within a year.
- Learning Objects
- Scalable Vector Graphics
- Mid-Term: Mainsteam campus use within one to three years.
- Rapid Prototyping
- Multimodal Interfaces
- Long Term: Mainsteam campus use within three to five year
- Context-Aware Computing
- Knowledge Webs
(32pp, 462 Kb) was released March 11, 2009 in Austin Texas, at the CoSN conference. 
