Research Question 2c
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Research Question 2c
'What are the key emerging technologies you see developing to the point that Australasian post-compulsory educational institutions should begin to take notice during the next four to five years? What organizations or companies are the leaders in these technologies?
STATUS: Work on this question was completed at the July 11 meeting in Melbourne. We are no longer soliciting entries on this question.
The items below, which represent the raw data for this research question, were generated by the Advisory Board and then ranked at the meeting in Melbourne July, 11, 2008, and a visual record was captured. -- See the results.
- Collective Intelligence (2008 Horizon Report) Two new forms of information stores are being created in real time by thousands of people in the course of their daily activities, some explicitly collaborating to create collective knowledge stores like the Wikipedia and Freebase, some contributing implicitly through the patterns of their choices and actions. The data in these new information stores has come to be called “collective intelligence” and both forms have already proven to be compelling applications of the network. Explicit knowledge stores refine knowledge through the contributions of thousands of authors; implicit stores allow the discovery of entirely new knowledge by capturing trillions of key clicks and decisions as people use the network in the course of their everyday lives. http://wp.nmc.org/horizon2008/chapters/collective-intelligence/
- Social Operating Systems (2008 Horizon Report) Social networking systems have led us to a new understanding of how people connect. Relationships are the currency of these systems, but we are only beginning to realize how valuable a currency they truly are. The next generation of social networking systems—social operating systems—will change the way we search for, work with, and understand information by placing people at the center of the network. The first social operating system tools, only just emerging now, understand who we know, how we know them, and how deep our relationships actually are. They can lead us to connections we would otherwise have missed. As they develop further, these tools will transform the academy in significant ways we can only begin to imagine. http://wp.nmc.org/horizon2008/chapters/social-operating-systems/
- intergrated ubiquitous technologies
- sustainable technologies
- Visualization of text ManyEyes services.alphaworks.ibm.com/manyeyes/
- Extended Reality and Immersive 3D - eg media/data that you can move thru eg. UNSW Visionarium http://tinyurl.com/6grjn7 and Scottish Whiskey Tour (http://tinyurl.com/69yx99)
- 3D digital storytelling? animation and simulation?
- Automated/Instant Translation tools within knowledge creation spaces - Multimodal - text to text, voice etc
- Ubiquitous Interfaces - More adaptive and accessible interfaces for technologies.
- Presence - e.g., http://locative.x-i.net and http://wiki.media-culture.org.au/index.php/Technologies_-_Locative_Media
- Convergent technologies - location integrated with ubiquitous unimpeded access to integrate mobile devices, with location awareness, data (image/video) capture
- location awareness/everyware -> libraries and other content -> http://www.enkin.net/ (phone as alternate reality simulator)
- Locative Media - Senseable City Project http://senseable.mit.edu
- location based content information - capture specific information at a specific location which is tagged with the time/location information
- Life ePortfolios - digital artifacts created across one's lifespan selectively shared based on personal (owner) preferences
- Lifestream - Buttons - "blind camera" Buttons takes on this notion of the camera as a networked object. It is a camera that will capture a moment at the press of a button. However, unlike a conventional analog or digital camera, this one doesn't have any optical parts. It allows you to capture your moment but in doing so, it effectively seperates it from the subject. Instead, as you will memorize the moment, the camera memorizes only the time and starts to continuously search on the net for other photos that have been taken in the very same moment. Essentially, it is a camera that - using a mobile communication device - takes other's photos. http://www.blinksandbuttons.net/buttons_en.html
- Augmented Reality - research primarily in military interactions, but overlaying data on. Via glasses or wearable devices that allow real time feedback and close the gap between the real and virtual worlds
- projected keyboard - the extension this would mean for mobile device interaction
- High Performance/Grid Computing - used in undergraduate studies
- e-ink technologies - the progression of e-ink style technologies, and what this will mean for ease of use, transportability, economics of educational material such as textbooks, etc
- interactive tables and walls - for learning spaces , such as MS Tables. putting a computer or device on table, then it becomes the interface where groups can collaborate and work together on the physical space as interface
- Flexible screen technologies - Flat plastic screens that capture and share and that allow physical manipulation
- Integrated Interactive Display Devices - e.g., MS Surface, video wall
- Holographic projections - Consolidate presence, interact in realistic situation, simulator to enhance immersive environments for example phsyical education or surgery, http://www.youtube.com/watch?v=WLconRxEyzc
- tagging - allowing people to tag content and they can retrieve specific content that is relevant to them - just in time learning
- virtual field trips, excursions - students can capture or participate in remote location activities
- Open Educational Resources - CCLearn, WIkieductaor, Wikiversity.
- Utility web conferencing - Skype, Google Apps, Elluminate
- Cost drops in hardware - Asus, XO, Batteries, utility Internet services and thin client software.
- Truly mobile and personal computing instead of institutional provision - North Carolina State University
- Free Internet - Wellington Airport Wild at Heart. Mecure Hotels. SA Free Community Wi Fi. Mesh Net.
- Development of Open Standard Formats - A format and programinig standard for a 3D virtual (move to Q3)


