Research Question 2b

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Research Question 2b

'What technologies that already have a solid user base in consumer, entertainment, or other industries should Australasian post-compulsory educational institutions be actively looking for ways to apply?

STATUS: Work on this question was completed at the July 11 meeting in Melbourne. We are no longer soliciting entries on this question.

The items below, which represent the raw data for this research question, were generated by the Advisory Board and then ranked at the meeting in Melbourne July, 11, 2008, and a visual record was captured. -- See the results.




  • Mobile Broadband (2008 Horizon Report) Mobile devices have come a long way in the past few years. From portable (if bulky) telephones they became slim little cameras, audio recorders, digital video recorders, pocket datebooks, photo albums, and music players. Now they are video players, web browsers, document editors, news readers, and more. The technology and infrastructure have developed to the point where mobile devices are becoming essential tools, bringing the whole of the Internet and all your social connections to the palm of your hand. http://wp.nmc.org/horizon2008/chapters/mobile-broadband/
  • Mobile technologies and G3 - Not being used systemically... and to full potential
  • Locational based info RFID - TAFE SA Urrbrae, Tasmania TAFE (Marcus Raegus), QR Coding, GPS Geo Caching,
  • Geotagging - Using data mashup tools to geo locate people and resources
  • geo-location mashups and virtual worlds - as in 3D overlays on the real world - both administrative and educational purposes for higher edu. interactivity with virtual presentation and animation in real scale, in real position. (IEEE example of US civil war battlefields with animations, sounds, tactical dispositions on an HUD), 3D films, streetview, zone tagging, etc. The mix of virtual and real. That new mobile phone scanning thing on posters ([wikipedia.org/wiki/QR_Code QR Code]).
  • Data Mashups(2008 Horizon Report) Overlay the location of every Flickr photo tagged with “bluejay” on a map of the United States and see where people are finding blue jays (http://www.flickr.com/map). See Twitter updates from your geographical area (http://www.twittermap.com) or follow the global progress of the public stream (http://www.twittervision.com). Each of these applications is a mashup: a combination of data from multiple sources in a single tool. Mashups have been around for several years, but in recent months they have captured greater interest, due in part to a broader exposure from their integration with social networking systems like Facebook. While most current examples are focused on the integration of maps with a variety of data, it is not difficult to picture broad educational and scholarly applications for mashups. http://wp.nmc.org/horizon2008/chapters/data-mashups/
  • Open Content / Creative Commons as IP Policy - preserve ownership of IP by content creations but allow free sharing, open exchange, inward and outward access to other open content; e.g. Otaga Polytech in NZ
  • Open government data sets become available - www.everyblock.net and UK, data mining, nationmaster.com
  • Open education (including open courseware) 4 to 5 years, IP issues and policy preventing this, tiered participation (Harvard in virtual worlds), UNSW media studies lectures in BlipTV. (Education take on participatory media and file sharing)
  • Utility web services - Flickr groups, Amazon secure server, Youtube, wikieducator, blogger, Wikipedia
  • Open Source Desktop Software - Asus, Ubuntu
  • social networking systems - Facebook etc but separating personal life from educational or public life
  • Gaming Consoles - for example networked and stand alone games such as wii, xbox, nintendo
  • Games - game engines to generate learning environments
  • Collective Intelligent systems - Public distribution of resources for education via systems such as Amazon. These can be used to build reputation, recognition and reward for those who input.
  • Alternative input devices - For example Wii controllers, iphones, RFID tages. Ways to capture data, identity results , processes etc Enhances mobile learning allows capturing data externally and brought internal.
  • Gestural and Haptic Interfaces - WiiMote meets foldable e-paper, immersive controllers and interfaces
  • Data Mining - Recommendation systems For example Amazon recognises you as a reader and recommends books, so to should systems recognise the learner and suggest learning paths, resources, advice etc
  • video annotation - only just released in youtube, graboid. The opportunities this affords for peer review, group collaboration, social aspects, etc. Time based video annotation and search and classification
  • Video Broadcasting' - eg Ustream or Seesmic
  • Practically Unconstrained Storage - storage associated with email accounts or other
  • Outsourcing - business solves it's technology needs by focusing on its core business in which to invest and procuring services it needs that can be better provided by others.
  • Portable identities - e-passports in the EU - see also IMS portable student ID
  • seamless logon integration - access to resources, content will be more integrated
  • Network Access - commercially available network services to the home are more fully featured and flexible than comparable tools in higher education. We have greater bandwidth in our living room than in our department or classroom
  • Wifi Access - Mainstream, free wifi access to learners and educators
  • Open Access Business model - reframing distribution of and access to resources based on abundance not scarcity. MIT OpenCourseware...
  • Shift from computer labs to ubiquitous computing web operating systems required
  • http://LiveScribe.com auto note taking and playback -> available now -> autotranslation to/from other languages based on writing
  • Mainstream data visualisation and 3D awareness
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